Their is a way to make it square, which might help you out, I am just not completely sure how off the top of my head. Also I would suggest making water and magma tiles be numbers that indicate their depth, but this doesn't really help you get into it. Makes it a lot easier to distinguish things, and makes it much more pleasant to look at.
So I don't really have much advice for helping you get into it, but what I can tell you is to turn off varied ground tiles. Log ind Butik Fællesskab Support Skift sprog. Build a fortress and try to help your dwarves survive against a deeply generated world. See the Dwarf Fortress Wiki for an up-to-date list of packs. Because of the way tilesets work, It is not going to be able to have a sprite for a emerald elephant that is drastically different from a sprite of a vomit spider. The legendary Dwarf Fortress is now on Steam. A small package to get people started with Dwarf Fortress Simply download and start playing Dwarf Fortress with all your favorite utilities and tilesets. It is somewhat ok that the image used to represent a creature does not line up with what I imagined it like, but what I don't find ok is when a image does not line up with the description of a creature. With ASCII, I can very easily distinguish things, for example a goblin in a bunch of grass, it is just a bunch of dots and then a big "g" which rises above the rest of the dots. With a tileset, I am faced with a sea of color, and have to play find waldo whenever someone posts a tilesett screenshot. turning off varied ground tiles), and play. Plus, since it is vanilla, that means it is much easier to install, just download a fresh copy, change a couple important settings (e.g. This is also the reason I still haven't played masterwork. It is the vanilla look, and I very much like to play games completely unmodded, but then after I have played a game for a long while, I try out a modded playthrough. So There are a couple reasons I play with ASCII: